Visit our Business Solutions website >>

We Love Golf! (Wii)

We Love Golf! (Wii)
alaScore 79

3 reviews

Oct, 2018

alaTest has collected and analyzed 3 reviews of We Love Golf! (Wii). The average rating for this product is 3.9/5, compared to an average rating of 3.8/5 for other Nintendo Wii Games for all reviews. People really like the story. The controls also gets good feedback.

multi player, controls, story

We analyzed user and expert ratings, product age and more factors. Compared to other Nintendo Wii Games the We Love Golf! (Wii) is awarded an overall alaScore™ of 79/100 = Good quality.

Review analysis

(Based on 3 reviews)

Expert Reviews  

Review Ratings

  (no reviews)
  (67% of reviews)
Show all 4 star reviews
  (33% of reviews)
Show all 3 star reviews
  (no reviews)
  (no reviews)

Showing 2 review(s)

Expert Reviews User Reviews


Below is a list of reviews for this or similar products. If you think this grouping is wrong please click here to flag.
Read more on our FAQ’s page.
Showing 1 - 2 of 2 Show Reviews: in English | in other languages (1)

Expert review by : Ken "ZeroTolerance" McKown (

We Love Golf!


Do you love golf? Chances are if you own a Nintendo Wii you almost have to. The amount of games based off of this sport are ridiculous; of course when...

Accessible to casual and hardcore ; Multi-player is a blast ; Great cast of characters ; Flawless controls

Still no one-to-one swing mechanic ; Some modes are shallow ; World Play feels restricted

Jan, 2011

Expert review by : Andrew Joy (

We Love Golf!


While hardly so monumental that you remember where you were when you first heard it, there's no doubt that when the Nintendo Wii was first announced, most people knew it promised to revolutionize at least two things: swordfights and golf. So far, a...

Nintendo Wi-Fi Connection matches ; Plenty of Capcom fanservice

A rather...unique, control scheme ; Could have used more flair

For lack of a better description, We Love Golf! is one odd ball of wax, with a number of delightful elements and daring decisions all rolled into one product. Whether or not that works for or against the game is not something easily decided, but, like...

Dec, 2008